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LibGd 2.4.0-dev
GD Graphics library
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Affine transformation matrix. More...
#include <gd_vector2d.h>
Affine transformation matrix.
Affine transformation matrix used by paths, contexts, paints, and patterns.
Points are mapped as: (x * m00 + y * m01 + m02, x * m10 + y * m11 + m12).
See also: